tag:blogger.com,1999:blog-6185971021653883546.post3483071305622685142..comments2023-06-10T08:17:56.909-04:00Comments on Rocks Fall, Everyone Dies: Rituals of RaisingMichael Donaldsonhttp://www.blogger.com/profile/07193360596003383910noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6185971021653883546.post-75972712945350556692010-07-30T16:34:33.977-04:002010-07-30T16:34:33.977-04:00I also like, and generally employ, ritual and &quo...I also like, and generally employ, ritual and "extras" in order to cast spells of this magnitude. You're not just healing someone or summoning down a column of flame. You're reaching into the realm of the dead, finding a spirit, and bringing it back into the realm of the living. I make this the subject of at least an adventure or two, and in one game I was running, I did something very different.<br /><br />Instead of bringing the lost soul back to the body, it sent the entire party into the underworld. They had to roam, talk, fight, explore, and eventually find the lost soul. <br /><br />Then, they had to convince him to want to return. After all - death can be very comfortable.<br /><br />Death was now meaningful. You couldn't just have a cleric say, "Oh, I cast Raise Dead. Ta-da!" It took effort. The party had to make a decision - is this person really important enough to put everyone at risk? And, when they succeeded, bringing that person back to life meant something too. They all had a story to share.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6185971021653883546.post-49932794608043342602009-10-15T15:16:55.518-04:002009-10-15T15:16:55.518-04:00I very much like the ritual idea. But I am not su...I very much like the ritual idea. But I am not sure that it even needs to require a feat. Just having the skills and spell casting requirement seem enough.<br /><br />For my campaigns I would probably narrow down when (and maybe even where) the ritual could be performed. Just to add to the thematic element and to build tension.Anonymousnoreply@blogger.com