New Feats: Mystic Power  

Posted by Spenser Isdahl in , ,

Here are a few feats to add magical power to characters of all classes.

Child of Fire
You have a mystical connection to elemental fire.
Prerequisite: Cha 13.
Benefit: A number of times per day equal to 3 + your Charisma modifier, you may hurl a ray of flame at a target within 30 feet as a ranged touch attack. This attack deals 1d4 + your Cha modifier fire damage. Alternatively, you can use one of your daily uses of this feat as a swift action to add bonus fire damage equal to your Charisma modifier to a weapon attack (you must announce your use of this ability before you know whether or not the attack was successful). This is a supernatural ability.

Second Sight
You have the ability to throw your senses through time and space.
Prerequisites: Wis 13, character level 6th.
Benefit: You gain the following spell-like abilities, each usable once per day: augury, clairaudience/clairvoyance, and locate object. Your caster level equals your character level.

Telekinetic Maneuver
Using only your mind, you can perform combat maneuvers at a distance.
Prerequisite: Int 13.
Benefit: A number of times per day equal to 3 + your Intelligence modifier, you may perform one of the following combat maneuvers against a target within 30 feet: Bull rush, disarm, or trip. Use your base attack bonus + your Intelligence modifier instead of your normal CMB. You gain a +2 bonus on combat maneuvers performed using this feat. You also gain the ability to use mage hand at will. This is a supernatural ability.

This entry was posted on October 27, 2009 at Tuesday, October 27, 2009 and is filed under , , . You can follow any responses to this entry through the comments feed .

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