Okay, we're back after a couple weeks off and ready for the holidays!
"He sees when you're sleeping,
He knows when you're awake,
He knows if you've been bad or good,
So be good for goodness sake!"
--John Frederick Coots, "Santa Claus Is Coming to Town"
- After a terrifying wave of crime and violence across the city, the holy order of paladins in the PCs' home city have been teamed up with an eldritch school of divination and enchantment at the behest of the local governance in order to spy on the citizens and root out the criminals. After several of the PC's close NPC allies are accused of crimes they probably didn't commit, it becomes clear that the mages, if not a corrupt paladin or two as well, are out for more than justice. Will the PC risk angering both the paladins and the mages and possibly stop the only chance the city has of meting out the real criminals to save their friends?
- After defeating a powerful force of evil, a paladin (or otherwise staunchly good-aligned) PC is granted the ability to get an impression of an individual's future deeds, be they good or evil. This may seem like a boon at first, but how will the PC react after learning that the party's favorite barkeep will one day commit great evil, or that an orc warlord ravaging the countryside will, throughout his life, commit many acts of good even while fighting the PC's people? More importantly, what will the PC see when he or she looks at the other PCs, or a mirror?
- The king has become extremely paranoid after receiving threats of assassination from a guild of rogues, and has hired an oneiromancer to search the dreams of all who call the king's realm home for hints of insurrection. People begin disappearing from their homes at night, just a few at first, but soon they are being dragged away by the dozens at the hands of the king's royal guardsmen. It seems even the merest unconscious thought of the king's death is enough to be put to death, or worse. What do the PCs do when the royal guard appears at their door?