Has anyone else had this problem before?
You're step-step-stepping along through the dungeon and all of a sudden you come to a dead end. There's no "other path" you haven't explored - this is where the dungeon should continue and yet it doesn't. Just as the party is about to break into problem solving mode, the DM smiles and says, "You should probably check the right wall."
Thanks. I check the right wall. I make a search check. 22. Oh hey, a secret door. Experience too? Great.
Except I didn't do anything.
At its mathematical base, Dungeons and Dragons is actually a very boring concept. The game mechanics themselves when stripped of their importance are only of mediocre entertainment. It would be like playing World of Warcraft, except the main character is a two-dimensional circle on the screen - you run around a 2D plane and press some buttons as a bunch of other circles die while numbers float above th-
Actually I'm pretty sure WoW players would barely notice. Bad analogy.
Core Demographic-bashing joke aside, I seriously can't stand when a DM just hands us the solution to something that was just barely more than a skill check, anyways. It's the same thing when it comes to monsters - telling the players this crazy spider does Con damage before it ever poisons someone immediately sets the party in "that monster needs to die in a ranged fire" mode. The game fades into a monotonous set of skill checks, attack rolls, and victory themes as my experience bar climbs higher and higher.
The part of the game that challenges our problem solving skills is actually one of the more interesting and rewarding parts of the D&D experience and taking it away to ease the path for "frustrated" players is doing them more of a disservice than a service. Let us figure it out the hard way. We're big boys. We can take it.