Ghostly Manifestations  

Posted by Spenser Isdahl in ,

The standard ghost template provides a number of fearsome special attacks to attach to your campaign's phantoms, but these six abilities by no means cover the myriad reasons a ghost may return from beyond the veil. Below are five more special attacks to haunt your players.

Cursesworn (Su): When the ghost died, it laid a curse upon its enemies which never came to fruition. It now spits magical curses nearly as easily as it speaks. As a move action, the ghost can lay a curse on a target within 60 feet with one of the following effects: –2 to one ability score, –2 on attack and damage rolls, –2 on all saving throws, –4 on concentration checks, or reduce the target's speed by half. The target can resist being cursed with a successful Will save. There is a 20% chance every time the ghost uses this ability that the target gains a boon instead of being cursed; this comes in the form of a +1 luck bonus to attack rolls, saving throws, skill checks and ability checks. The effects of this ability (be it a curse or a boon) lasts for a number of round equal to the ghost's HD. No target can be affected by more that one of these curses at a time; if it becomes cursed again, the previous curse ends.

Eternal Warrior (Su): The ghost died in righteous battle. The ghost may choose to treat any weapon, armor, or shield with which it is proficient as though it had the ghost touch weapon quality.

Lull (Su): The ghost was killed in its sleep. In death, its touch saps its target's will and lulls the target into a lethargic stupor. It gains a touch attack that deals 1d4 Wisdom damage and causes fatigue. If the target is fatigued, it instead becomes exhausted. If the target is exhausted, it instead falls into a magical sleep, as per the spell (no HD limit, caster level equal to the ghost's HD). If the target is asleep, it instead rises, sleepwalking, under the ghost's full control; treat the target as under the effects of the dominate person and slow spells for a number of rounds equal to the ghost's HD (caster level 9th or equal to the ghost's HD, whichever is greater); after the duration elapses, the creature falls into a magical sleep (see above). The target can resist the attack with a successful Will save. This is a mind-affecting effect.

Paranoia (Su): The ghost was betrayed by a trusted friend or ally. By whispering its suspicious, paranoid delusions to an opponent within 30 feet as a standard action, it can cause the target to become confused (caster level 7th or equal to the ghost's HD, whichever is greater). The target can resist the attack with a successful Will save. A creature that successfully saves is immune to that same ghost's paranoia for 24 hours. If the ghost attacks the target, it gets another save against this effect. If the target attacks a former ally while under this effect, it must make another Will save. If it fails, the confusion ends but it becomes charmed (as per the charm monster spell, caster level 7th or equal to the ghost's HD, whichever is greater). This is a language-dependent mind-affecting effect.

Shroud of Despair (Su): The ghost died by its own hand. It gains the ability to consume its enemies with thoughts of the inevitability of death. As a standard action, the ghost evokes a thin shroud of smoke in a 10-foot radius burst centered on itself. This smoke remains for a number of rounds equal to the ghost's HD. This smoke provides concealment from foes more than 5 feet away and, in addition, any living creature in the smoke or who enters it must make a Will save or be filled with despair as long as they remain in the shroud. Creatures affected in this way suffer the effects of crushing despair, always attempt the save against harmless spells and effects (such as cure light wounds), and refuse to leave the shroud willingly. Affected creatures can attempt a new save as a full-round action. A creature that successfully saves is immune to that same ghost's shroud of despair for 24 hours. This is a mind-affecting effect.

This entry was posted on October 6, 2010 at Wednesday, October 06, 2010 and is filed under , . You can follow any responses to this entry through the comments feed .

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