And we have reached the exciting conclusion of our series today. Hold tight, folks, this is gunna be a well-educated and knowledgeable ride!
- You and four of your friends get together. You cast Shield Other on each of them. Then, they all cast Shield Other on you.
- You all cast Delay Death and Beastland Ferocity on yourselves. Delay Death makes you immune to dying by damage for a round/level, and Beastland Ferocity keeps you conscious while below 0 hit points.
- You cast Masochism on yourself. This spell, from Book of Vile Darkness, gives you (among other things) a +1 on skill checks for every 10 damage you take.
- You use some feat (there are like 5-10 that do this) to give yourself the ability to make knowledge checks as if they were trained.
- You jump off a cliff.
Make a Knowledge (Top Ten Uses For Knowledge Checks) Check, Part 2
Posted by Michael Donaldson in Character Options, DnD 3.5, Top Ten
I know you guys are hungry for more knowledge, so let's hop to it!
- If you have 5 or more ranks in Knowledge (arcana), you get a +2 bonus on Spellcraft checks.
- If you have 5 or more ranks in Knowledge (architecture and engineering), you get a +2 bonus on Search checks made to find secret doors or hidden compartments.
- If you have 5 or more ranks in Knowledge (geography), you get a +2 bonus on Survival checks made to keep from getting lost or to avoid natural hazards.
- If you have 5 or more ranks in Knowledge (history), you get a +2 bonus on bardic knowledge checks.
- If you have 5 or more ranks in Knowledge (local), you get a +2 bonus on Gather Information checks.
- If you have 5 or more ranks in Knowledge (nature), you get a +2 bonus on Survival checks made in aboveground natural environments (aquatic, desert, forest, hill, marsh, mountains, or plains).
- If you have 5 or more ranks in Knowledge (nobility and royalty), you get a +2 bonus on Diplomacy checks.
- If you have 5 or more ranks in Knowledge (psionics), you get a +2 bonus on Psicraft checks.
- If you have 5 or more ranks in Knowledge (religion), you get a +2 bonus on turning checks against undead.
- If you have 5 or more ranks in Knowledge (the planes), you get a +2 bonus on Survival checks made while on other planes.
- If you have 5 or more ranks in Knowledge (dungeoneering), you get a +2 bonus on Survival checks made while underground.
- If you have 5 or more ranks in Autohypnosis, you get a +2 bonus on Knowledge (psionics) checks.
- If you have 5 or more ranks in Survival, you get a +2 bonus on Knowledge (nature) checks.
Make a Knowledge (Top Ten Uses For Knowledge Checks) Check, Part 1
Posted by Michael Donaldson in Character Options, DnD 3.5, Top Ten
Ah, the wizard-relegated, much maligned knowledge skill. All too often does the knowledge skill either get pushed into slots the player has little care for, or reluctantly doled out amongst the party in fears that something critical will be missed along the way. We received a tip a little bit ago to get back to the Top Ten lists I used to do, and Spenser nudged me along with this suggestion.
In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster.For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.