It's always bothered me that D&D combatants inexplicably get more attacks as they become more experienced. What is it about a 16th-level fighter that allows him to fit two more attacks than a lowly 1st-level fighter into a round? Some may argue that it's because the 1st-level fighter can only make one accurate attack a round... but then shouldn't he still have the chance to make those extra attacks at their normal penalty? I don't know about you, but I'd like to take them on the off chance I roll a 20. If someone has a better explanation, please inform me, but nothing I've seen in real life or can imagine gives the rules credence.
Thus, I'm considering rolling out the following houserule for my games:
Base Attack BonusSo, you won't get your full BAB when full attacking, but your second attack is more likely to hit as well. And if you were hitting anything worth hitting with a –10 (or, gods help you, –15) off your full BAB, your DM wasn't trying
Each class's base attack bonus advances at the same rate, but they do not gain additional attacks for having a high base attack bonus.
To make a full attack, the character takes a full-round action and makes two attacks, each at a –2 penalty on the attack roll. This penalty applies to all other attacks made on the character's turn as well (but not, for example, to attacks of opportunity made during the same round but not during the character's turn).