Amongst the flawless marble of the cathedral, the foul steps of the ghasts were like mud on royalty. Creeping forward to main chamber and hissing excitedly, a long figure came into view, praying quietly. Gale, hearing the invaders behind her, finished her prayer and turned, a perfect, featureless carbon wand in her hand. With a flash of her eyes and a perfect twist of her wrist, a beam of perfect gray shot forth and order was upheld.
Slot —; Price 10,000 gp; Weight — lbs.
This cold iron hums rhythmically with magical power, and glows with the light of a candle when held, although the light never wavers. While held, the wand grants a +1 bonus on the caster level of spells cast by the wielder with the law descriptor.
The wielder can also speak a command word while holding the wand to release a beam of perfect law that strikes an area designated by the wielder within 30 feet. This beam, at the wielder's choice, can either be concentrated on a single creature, affecting a single target (no save), over a small area, affecting all creatures in a 10 foot radius spread (Reflex DC 16 halves the damage), or a larger area, dealing a half damage to each creature in a 20 foot radius burst (Reflex DC 16 halves the damage again). Affected creatures take 8 + 1 per HD of the affected creature damage. In addition, each affected creature must succeed on a DC 16 Will save or also be affected by a growing malady that progresses cumulatively each round the creature refuse to take a standard action to stand perfectly still. (Any other effect that renders them motionless or unable to take actions, such as being held or unconscious, satisfies this requirement)
The wand can be activated three times per day. Every time the wand is activated, the wielder takes 4 points of damage.
Requirements Craft Wondrous Item, order's wrath; Cost 5,000 gp (+400 XP for D&D)