New Magic Item: Wand of Pristine Order  

Posted by Michael Donaldson in , ,

Amongst the flawless marble of the cathedral, the foul steps of the ghasts were like mud on royalty. Creeping forward to main chamber and hissing excitedly, a long figure came into view, praying quietly. Gale, hearing the invaders behind her, finished her prayer and turned, a perfect, featureless carbon wand in her hand. With a flash of her eyes and a perfect twist of her wrist, a beam of perfect gray shot forth and order was upheld.

Wand of Pristine Order
Aura moderate evocation; CL 7th
Slot —; Price 10,000 gp; Weight — lbs.

This cold iron hums rhythmically with magical power, and glows with the light of a candle when held, although the light never wavers. While held, the wand grants a +1 bonus on the caster level of spells cast by the wielder with the law descriptor.

The wielder can also speak a command word while holding the wand to release a beam of perfect law that strikes an area designated by the wielder within 30 feet. This beam, at the wielder's choice, can either be concentrated on a single creature, affecting a single target (no save), over a small area, affecting all creatures in a 10 foot radius spread (Reflex DC 16 halves the damage), or a larger area, dealing a half damage to each creature in a 20 foot radius burst (Reflex DC 16 halves the damage again). Affected creatures take 8 + 1 per HD of the affected creature damage. In addition, each affected creature must succeed on a DC 16 Will save or also be affected by a growing malady that progresses cumulatively each round the creature refuse to take a standard action to stand perfectly still. (Any other effect that renders them motionless or unable to take actions, such as being held or unconscious, satisfies this requirement)


The wand can be activated three times per day. Every time the wand is activated, the wielder takes 4 points of damage.


Requirements Craft Wondrous Item, order's wrath; Cost 5,000 gp (+400 XP for D&D)

This entry was posted on January 1, 2010 at Friday, January 01, 2010 and is filed under , , . You can follow any responses to this entry through the comments feed .



Amusing pair of conflicting wands. But why does the Wand of Pristine Order (WoPO) always cause the user damage while the Wand of Baleful Chaos (WoBC) only sometimes does? And should not the WoBC be usable 1d3+1 times a day?

January 5, 2010 at 5:32 PM

Well, the idea is that the WoPO has an extremely certain effect while the WoBC has a very random effect. The WoBC has a chance to deal a few dice of damage with no save, while the WoPO always affects its targets with a certain amount of damage but they get a chance to save.

And the certain number of uses per day for the WoBC is just for simplicity's sake, but it'd certainly be a balanced variant if your group doesn't mind rolling for it every game day.

January 6, 2010 at 1:31 AM

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