Save Versus Hangover  

Posted by Michael Donaldson in , ,

For the record, I am very hungover right now, and I was just pondering to myself how I definitely was suffering penalties for the condition. (author's note: I wrote this first sentence and then literally just did nothing for an hour). My gift to you today is something we all need; more rules bloat! Yaaaaaay!

Hangover Rules
A character can drink several drinks before the dreaded hangover kicks in, but the exact amount varies from person to person and the situation. Typically, a character can drink up to twice their constitution modifier (minimum 2) in drinks before having to worry about ever having a hangover. After that, each drink consumed forces a Constitution check (DC=10+amount of drinks consumed). Any bonuses to saves against poisons may be added to this check, and immunity to poison ensures one never gets a hangover (and, indeed, can never get drunk!). The amount of times this check is failed determines how the character will feel in the morning.

  • 1-2 failed saves: The thirsty condition. A thirsty character takes a -2 penalty on skill and ability checks. This condition lasts until the character drinks one good glass of water, or until they have been awake for at least an hour.
  • 2-4 failed saves: The hungover condition. A hungover character takes a -2 penalty on all skill and ability checks, a -4 penalty on Perception checks, can neither run nor charge and takes a –2 penalty to Strength and Dexterity. This condition lasts 1d3 hours after the character drinks two good glasses of water, or until they have been awake for at least 1d6+1 hours.
  • 5+ failed saves: The urrgh-what-the-hell condition. A urrgh-what-the-hell character takes a -4 penalty to all skill and ability checks, a -8 penalty on perception and concentration checks, and is considered nauseated and exhausted. This condition lasts for 2d6 hours, but if a the afflicted character consumes a gallon of water it is reduced to the hungover condition. 

I'm feeling better already!

This entry was posted on March 28, 2012 at Wednesday, March 28, 2012 and is filed under , , . You can follow any responses to this entry through the comments feed .


Consider two sets of rules - the "heroic" one, which you have, and a "gritty" one: You start your checks after (Con modifier+bonus to poison saves, minimum 2 drinks) otherwise you're looking at dwarves who need to guzzle a bottle of vodka before they start to feel warm. Perfect for heroic games and a very Conan feel, less perfect for more realistic games.

March 28, 2012 at 11:00 PM

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