Baleful Cures  

Posted by Michael Donaldson in , , ,

Azkun knelt before the bleeding miscreant, his hand swirling with grey clouds. Gently, the smoke filtered in through the dying man's nostils, and his wounds scabbed over. Waking with a cough, the thief seemed dazed and uncoordinated despite the worst of his wounds having been healed. Standing, the Orc frowned down at his victim. "Now," he boomed, not even bothering to pin the reeling man "You will tell me what I need to know, or you will die a hundred more deaths."

Cure Light Wounds, Baleful

School conjuration (healing); Level alchemist 1, bard 1, cleric/oracle 1,druid 1, inquisitor 1, paladin 1, ranger 2, witch 1
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half and Will Negates (staggered only); see text; Spell Resistance yes; see text
This spell functions as per cure light wounds, save for if cast on a character currently disabled or dying. If the healing provided by this spell would bring a character to positive hit points, it does not end the staggered condition as healing normally would. A successful Will save negates this effect. If used on undead, this spell deals only half damage (A successful Will save reduces it by half again. Good clerics cannot use spontaneous casting to cast this spell.

I've always wanted a spell that could heal without giving enemies back their wits. Good for interrogation, I always said! You can apply the same "template" to other cure spells for good measure and have a whole cast of them.

This entry was posted on April 4, 2012 at Wednesday, April 04, 2012 and is filed under , , , . You can follow any responses to this entry through the comments feed .


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