Every good adventure usually involves a dungeon crawl of some sort. But it doesn't necessarily need to be in a stone-and-mortar "dungeon". Here are some ideas for interesting locales for your group to "Crawl" through.
- Tunnel Creature Chase - It's a play on an old favorite, where the heroes bravely jump on horses or a cart and chase down the bad guys. Only this time, it's in a dungeon - a dungeon created by the creature being chased! Bear down on the tunneling purple wyrm as he grinds his way through the earth, fighting him in an epic climax when he reaches his den. But once the creature is dead, the way back to the surface collapses... leaving only the mysterious cave the wyrm fled to, and a winding passageway up.
- Creature Cavern - This time, the dungeon isn't just chasing a massive creature. It IS the creature. Inspiration can come from a variety of different sources (see Gears of War 2 for a great example), but almost any sort of challenge can be invented as hostile antibodies or digestive organs. Perhaps the party seeks a mythical alchemical ingredient, or the creature has swallowed something essential. Getting through, though, might just be the easy part. How do they get out?
- Supermagnet Fortress - Since when could the party walk on walls? Well, that full plate certainly might help if the walls of this fortress are made of magic lodestones! Adding a dizzying third dimension to dungeon crawls can spruce up an otherwise snore-worthy delve into yet-another-castle, and opens up truly memorable combat sequences.
Remember - only you can prevent tabletop gaming cliches!